Very clever mechanic, never played anything like it.
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Very clever mechanic, never played anything like it.
Overall you've constructed a great game with the great two hands mechanic which you expanded upon thoroughly but not as much as you could have, like changing direction in a jump (dashing up then right/left to get over high and wide gaps).
could it be? The HS Murasawa itself?
This is the first one of these Goretobers where the character is perturbed by the circumstances. Is this what they call "character growth"?
This is such an incredibly dynamic pose, and I don't understand anatomy enough to disbelieve the possibility of it. Great work!
I try my best to do the absolute worst.
Age 23, Male
Student
Joined on 12/7/18